The technology setup behind Entos is a composition of pieces designed to manipulate audio and video, to connect the audience attention into the system, and to interconnect all of these pieces.
Sound and Visuals
Sound manipulation was developed using a combination of Pro Tools and MAX/MSP. For the scope of the initial prototype, we load pre-defined MIDI samples which generate a composition that is affected by the feedback of the audience.
For the case of the visuals, several Isadora patches were developed for each of the narrative breakpoints within Entos. The content for the visuals is fed by both pre-recorded material and live video capture that are transformed throughout the performance.
Lighting
Lighting design was done using the ETC ION where cue lists were made and and executed in real time.
Interaction Device
One if the most important pieces of Entos is the design of a prototype to connect the audience attention into the system. This is a small mobile device that most audience members will carry with them; their cellphones. The interface asks for a simple question and directs the audience members to point their cellphones at a computer. "Packages of attention (i.e. light from the cellphones)" are detected and inputted into the system. The interface was designed using Max/MSP and it's support packages.
Gateway
The gateway is a component that allow us to connect all the pieces together. The gateway is a MAX/MSP patch that receives input values from the interaction devices and transform such values into Entos-sound, DMX-lights and Entos-video input data. Each of the machines running a piece of the Entos puzzle is connected to the gateway trough an Entos-Remote patch that recieves the different values and plug them locally into either an instance of Max or Isadora.
ISADORA
"An award-winning, graphic programming environment for Macintosh and Windows that provides interactive control over digital media, with special emphasis on the real-time manipulation of digital video."
Isadora is the main program we used to create our interactive backdrop with special effects.
MAX/MSP
"In Max you add objects to a visual canvas and connect them together with patchcords. You can use as many as you like. By combining objects, you create interactive and unique software without ever writing any code."
ETC ION
"With the ease, power and operational style of Eos in a small, affordable package, Ion's small footprint - 19" wide only - is the perfect solution for the space-challenged environments and small venues. Providing fully integrated control of conventional and moving lights, Ion packs a punch."
Sound and Visuals
Sound manipulation was developed using a combination of Pro Tools and MAX/MSP. For the scope of the initial prototype, we load pre-defined MIDI samples which generate a composition that is affected by the feedback of the audience.
For the case of the visuals, several Isadora patches were developed for each of the narrative breakpoints within Entos. The content for the visuals is fed by both pre-recorded material and live video capture that are transformed throughout the performance.
Lighting
Lighting design was done using the ETC ION where cue lists were made and and executed in real time.
Interaction Device
One if the most important pieces of Entos is the design of a prototype to connect the audience attention into the system. This is a small mobile device that most audience members will carry with them; their cellphones. The interface asks for a simple question and directs the audience members to point their cellphones at a computer. "Packages of attention (i.e. light from the cellphones)" are detected and inputted into the system. The interface was designed using Max/MSP and it's support packages.
Gateway
The gateway is a component that allow us to connect all the pieces together. The gateway is a MAX/MSP patch that receives input values from the interaction devices and transform such values into Entos-sound, DMX-lights and Entos-video input data. Each of the machines running a piece of the Entos puzzle is connected to the gateway trough an Entos-Remote patch that recieves the different values and plug them locally into either an instance of Max or Isadora.
ISADORA
"An award-winning, graphic programming environment for Macintosh and Windows that provides interactive control over digital media, with special emphasis on the real-time manipulation of digital video."
Isadora is the main program we used to create our interactive backdrop with special effects.
MAX/MSP
"In Max you add objects to a visual canvas and connect them together with patchcords. You can use as many as you like. By combining objects, you create interactive and unique software without ever writing any code."
ETC ION
"With the ease, power and operational style of Eos in a small, affordable package, Ion's small footprint - 19" wide only - is the perfect solution for the space-challenged environments and small venues. Providing fully integrated control of conventional and moving lights, Ion packs a punch."