Here, you can see that we've programmed the kinect so that the affects follow the performer. We played around with the idea of space - for instance, each performer having their own "space", and so it becomes a battle for territory. We were actually quite happy with the outcome and are definitely considering to use this in the future. We don't have the specifications of how it would be incorporated into the performance - but at least we know how it works! If we wanted to implement it, we have the backbone structure of connecting Kinect with Isadora and with OSC controllers through Max. Pretty exciting.