Saturday, 10 December 2011

poor audience feedback. solution: prologue scene for testing?

A major issue with going further in developing our project is that we need to provide the audience with feedback on their interactivity with the controllers. What are the controllers for? How are they affecting the performance? This needs to be made clear to the audience, otherwise the performance as a whole wouldn't make much sense.

A solution we came up with is to start the performance with a prologue. This consists of a scene before the performance begins that shows several segments of some element, merely for the purposes of giving feedback to the audience. Some ideas:

- a grid of 6 videos or just one, each spot showing effects controlled by each user
- grid may be imposed onto another effects driven video, one that shows the shift between tech and human