Wednesday, 18 April 2012
Tuesday, 17 April 2012
IRL: PIT 2012 Show Footage
Thanks to the PIT 2012 Video Team Members Mark Cheng, Bruce Wayne, Gerry Liao and our own Francesca Garfias.
Sunday, 15 April 2012
IRL Cue Sheet
If you click on the link below it will take you to view our final cue sheet. Quite a lot of cues, but our show was very different. It is a combination of theater, contemporary dance and interactive performance. Took a while to build but it was a amazing achievement.
Final Cue Sheet.
Final Cue Sheet.
Camera Mount
This is the mount we created ourselves for holding our camera on a pipe. It is a sad example of a mount, it was a fire hazard, shaky and hard to put up. Safety doesn't matter to us however.
It's basically made of of a 2X4 that was cut up in 4's. We then mounted a smaller piece on top of another which was connected with a 1/4" x 6" screw and some washers, that would also screw into our camera.
Now that we made the bed for the camera, the actual attachment to the pipe came from a c-clamp that was screwed into the bottom portion of the mount.
Finally we kept the whole thing steady using a string that wrapped around our camera and mount. Also there needed to be a safety cable around the camera just in case.
Entos presents IRL: Combining Lighting + Audio
This is the Max patch we designed to cue lighting and audio together for more efficiency during performance. However though it worked, it wasn't exactly perfect, and we didn't have enough time or experience to fix the patch. One problem we had was that after a run through of the cues, we had to reset everything one by one, this wasn't efficient at all.
The sounds are basically opened and played once the toggle is turned on, there is a gain slider to control sound.
Basically how we are controlling the ETC ION light board is first we build the Cue list on the ION, and then through the patch, we trigger a message that contains the cue number and it's list number. This message is translated to MSC (Midi Sound Control) and then sent out by MIDI out as a 'Go Cue' command. It's works really well especially because it can jump from one cue to another. We found that only Cues from >= 100 and <= 109.99 worked. I don't know why this is, so we really had to think about how to number our cues.
We connected the ION to our M-Audio Fast Track Pro. From the M-Audio's MIDI out to ION's MIDI in. Here's an image of where we connected our midi cable; a male to female cable.
Music wise, since the M-Audio needed to connected to our macbook by usb, we decided to output our sound from the M-Audio as well. So basically the the sound board was connected to the M-Audio's headphone jack using a 1/4'' jack.
This patch was based on Michael Todd's patch for translating and sending MSC light commands from Max/MSP to the ETC ION light board. So a lot of thanks must go out to him for developing his patch.
Here's the link to his site: http://eltodd.blogspot.ca/2011/05/msc-commands-from-maxmsp.html
Here is the compressed form of the patch:
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-----------end_max5_patcher-----------
Thursday, 12 April 2012
Entos presents IRL: Tracking Audience Cellphones Part 2 / Sending Values to Backdrop

This was our Isadora patch to test user interaction. Basically what's happening is that it's controlling the speed of two videos that represent either a 'Yes' or a 'No'. So in trying to go with a more live interaction feel, the audience would basically see which outcome they were building up to.
This Isadora patch runs on a different computer, our 'Backdrop' computer, therefore it needed to retrieve values from our Max tracking patch which was on another computer. Therefore we ran a smaller max patch on our 'Backdrop' computer to retrieve those tracking values. We had problems with sending OSC values to Isadora from Max, therefore we sent MIDI values instead.
Again this wasn't fully tested or implemented, we just did not have enough time, but it works in a certain sense.
Here is the link to the Isadora patch: IRLinteraction.izz
Here is the compressed form of the Max patch, just OSC in to MIDI out.
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vC-----------end_max5_patcher-----------
Entos presents IRL: Tracking Audience Cellphones Part 1

This is the Max/MSP patch designed to track light from audience cellphones. The patch takes real time video feeds from a Sony DVXR camera that was connected to our macbook running the patch by firewire.
Basically we are trying to find light blobs in the dark studio from the seating section. The main section within this patch for CV would be on the left side of the patch. Based on where your environment is you would either want the mode to turn 'on' or 'off'. Default is set to 'off', we actually ended up turning mode 'on'.
So how these audience decisions worked was basically if you raised your cellphone you voted 'Yes', if 'No' then your cellphone was down. These votes done through polls in between scenes. For this performance we only had 2. The polls would be compared from one to another by how many people participated in the first poll. So say 10 people participated in the first poll, then the second poll would require 10 people to bring a consensus of 100% 'yes', otherwise if only 4 people raised their cellphones in second poll, then it would mean 40% 'yes' but 60% in favor of 'no'. So very basic max patching here, and this the messy portion in the middle, we compare 2 values to find the greatest one, then whatever else is detected from CV is divided by that greatest value.
So you might be thinking why track cellphones right? Even when interfacing them into our performance was so simple. We just thought it was a easy way to bring audience interaction into the performance, and having every audience member participate. Originally the idea was giving out 6 slider controllers, which wasn't practical.
This patch was never fully tested or implemented because we never had the millions of audience members who came to see us. No, just joking, really we only needed a few more than 2, more like 10 to 20. During the performance when the audience members raised their cellphones, all that light emitting from their lcd's caused a very large radiance from all the cellphones together, which the camera and patch would've easily detected. But when just 2 people raised their cellphones during testing it wouldn't quite work, and we had to use flashlights pointed at the camera for the patch to detect us. At one point we were even thinking of handing out flash lights to the audience, but thank god we didn't do that, all those flash lights at the camera would've ruined the lense and sensor of our camera.
A lot of thanks to the Max/MSP community on this.
There are 2 externals we needed to grab, one was the OSC externals from CNMAT, and CV.Jit by Pelletier. I've provided the links here if interested:
http://jmpelletier.com/cvjit/
So here is the compressed form of the patch:
So here is the compressed form of the patch:
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Friday, 30 March 2012
IRL Bodyscape Projections
An idea we had to liven up the 'Profile' scene of our performance was to include a bodyscape projection on our dancers who represented the alter-ego's of Luke and Isabelle. These profile pages would grow out of their bodies and into the backdrop where either Luke or Isabelle would be situated. Equipment wise we had a projector and extra computer, but implementation wise it was difficult, especially since the backdrop portion needed to be triggered manually. We ended up scrapping the idea, but it's something that was close to being included. It was meant to represent that the profile pages were a reflections of the alter-ego's but with a human face.
Link to patch: IRLonbody.izz
Link to patch: IRLonbody.izz
Monday, 5 March 2012
Sunday, 11 December 2011
final deliverables
Saturday, 10 December 2011
next steps...
Refining the concept. some suggestions we received:
Why does one dancer have to represent one side?
What if both have the potential to represent either sides?
Since the project is about illustrating the tension between life and technology, why not use the fact that the backdrop is, in fact a distraction from the performance?
Or is it the other way around?
experimenting with kinect
Another attempt on making the performance focus on the dancers more rather than on the backdrop, we decided to try out Kinect. If the distortions naturally followed each dancer, how would that look?
Here, you can see that we've programmed the kinect so that the affects follow the performer. We played around with the idea of space - for instance, each performer having their own "space", and so it becomes a battle for territory. We were actually quite happy with the outcome and are definitely considering to use this in the future. We don't have the specifications of how it would be incorporated into the performance - but at least we know how it works! If we wanted to implement it, we have the backbone structure of connecting Kinect with Isadora and with OSC controllers through Max. Pretty exciting.
poor audience feedback. solution: prologue scene for testing?
A major issue with going further in developing our project is that we need to provide the audience with feedback on their interactivity with the controllers. What are the controllers for? How are they affecting the performance? This needs to be made clear to the audience, otherwise the performance as a whole wouldn't make much sense.
A solution we came up with is to start the performance with a prologue. This consists of a scene before the performance begins that shows several segments of some element, merely for the purposes of giving feedback to the audience. Some ideas:
- a grid of 6 videos or just one, each spot showing effects controlled by each user
- grid may be imposed onto another effects driven video, one that shows the shift between tech and human
A solution we came up with is to start the performance with a prologue. This consists of a scene before the performance begins that shows several segments of some element, merely for the purposes of giving feedback to the audience. Some ideas:
- a grid of 6 videos or just one, each spot showing effects controlled by each user
- grid may be imposed onto another effects driven video, one that shows the shift between tech and human
Research
"a human being goes through all experiences of varying intensity, but these processes do not differ in essence from other process that deploy forces in magnetic fields, acoustic waves or heat waves. Human experience, with all its gradations of temperature, spasms of pain and orgasms, is of essentially the same nature as other physical processes, difficult to represent in language, and only measurable by gradations of the sort indicated by thermometers and barometers, an 'exposition' of anger, a 'wave' of shame, a 'flood' of tears, a 'stream' of pleasure.1"
"Theatre was no longer conceived as an institution where presentation and interpretation were governed and produced by a series of signs coded and transmitted in a fixed manner... 1"
Important thought here about physicality or energy of the performer. It can be used to engage the audience in more than one way. Though Entos tries to mimic one performer's relation to technology with the audience's relation to their controller, the performance also needs to rely on communication or energy transmission from performer to audience. Audience can't be allowed to act a spectator but needs direct emotional attachment to the performers. Thus to keep channelling this affect the hero of the narrative is left ambiguous. The audience must decide who is the hero? Will the character fall into a tragedy or comedy?
"We all know, do we not, that this is a major difference between the plots of Greek tragedies and those of most modern dramas: in Greek tragedy the audience knew from the start what was going to happen by the end. And it presumably follows from that that the key events of the plot were fixed in advance and unalterable... 2"
This unalterable narrative seems very machinelike, like it was made to serve it's purpose. When developing Entos, everyone on the team wanted to explore Human to Technology relationship. One of the most common arguments about the topic was the idea that humans lose their identity to technology, and thus the determinant factor for the human was a technological one. There are many more arguments to the relationship, but we wanted to focus on identity. Entos was developed with a twist, situations must work in a certain reverse, there must not be a singular ending, but at the same time necessary to display technology or to give it voice within an argument that is wholly biased towards humans.
"Fundamentally, a human person is a desiring being, a cluster of psychic-energetic processes that produce desire, a desire that continuously produces products, these being biological (like hormones), neurological (like emotions) and subjective reflections (like: 'I feel this?'). Hence the idea of equating human productivity with machines: desire functions as a machine and all partial machines that constitute the human person are interconnected and can at any moment change their interaction.1"
This is a interesting field to explore, since it allows us to compare humans to technology. This is one reason why there is a human playing a 'Technology'; machine character. It allows the use of 'desire' as a device to not only introduce attraction for human to technology but also explores the idea of 'desire' and whether it is human feeling once technology were to take over human identity. In which case what is still keeping the human attached to technology?
1. Hall, E., & Harrop, S. (2010). Does a Deleuzean Philosophy of Radical Physicality Lead to the 'Death of Tragedy'? Some Thoughts on the Dismissal of the Climactic Orientation of Greek Tragedy. Theorising performance: Greek drama, cultural history and critical practice (pp. 123-136). London: Duckworth.
2. Sommerstein, A. H. (2010). 'They all knew how it was going to end': tragedy, myth and the spectator. The tangled ways of Zeus: and other studies in and around Greek tragedy(pp. 203-223). Oxford: Oxford University Press.
Use Case Scenario

Use Case 1: Audience Interaction
Primary Actor: Audience
Input: Audience member uses their controller to choose the performer whom they feel deserves more support.
Output Sound: The sound fades from either a more natural composition; means audience preference for human, to a trance heavy sound; meaning audience preference for technology.
Output Light: The lights fade from performer to performer, illuminating the human or technology over the other, or both.
Output Backdrop: The backdrop shifts from either looking natural or digitized depending on who the audience supports.
Use Case 2: Environment Cues
Primary Actor: Audience + Performers representing Human and Technology
Input: System Environment shifts direction between human and technology.
Output: Performers take these environment shift and try to draw support from the audience by being more energetic, pleading to the audience for support.
Use Case 3: Performer Interaction
Primary Actor: Performers representing Human and Technology + Audience
Input: Performer pleads for attention.
Output: Audience sees the shift in performer energy as a calling for more support. The audience is put at a dilemma whether to support the performer or go on with the performance.
Thursday, 24 November 2011
reflections on west 149
After watching the choreography/dance performances at Woodwards this week, we noticed that on performances with both powerful backdrops and performers, it was difficult to focus on either one. This made us re-evaluate our own backdrop. How about desaturating the colors? Simplifyng the affects so that it'll be cleaner? We'll be testing this out today.
Friday, 18 November 2011
putting it all together in the blackbox
We have the lights, the audio and the backdrop. We'll be spending time meeting in the blackbox to sync all of these elements together. Mainly - connecting the OSC controllers to the lights, the audio and the backdrop.
Slider on the right: light on the right highlighting "human" agent, symphonic music, natural backdrop
Slider on the left: light position on the left highlighting "tech" agent, electronical music, digitialized/distorted backdrop
Slider on the right: light on the right highlighting "human" agent, symphonic music, natural backdrop
Slider on the left: light position on the left highlighting "tech" agent, electronical music, digitialized/distorted backdrop
Thursday, 3 November 2011
iterations on isadora
Some more experimenting with Isadora to see which effects we like and how we can combine different effects to create our own.
Tuesday, 1 November 2011
first time on isadora
Francesca filmed several videos of herself doing some dance movements. We used them as test videos :)
Here is a screenshot of her videos organized in a grid, with a basic Difference filter from Isadora. We found that using applying affects on Isadora is simple and very experimental - looks like we'll have something to test with in no time!
Monday, 24 October 2011
jamie's advice on audience control
Originally, we were planning on using some sort of eyewear for the audience to interact with the performance. This was to incorporate our idea of scopophilia (pleasure from looking) discussed in our concept. The idea is that the audience members with the eyewear will each have a unique experience with the performance.
After discussing with Jamie, she advised us to take another route in this interaction. To simplify the system, instead of using eyewear, she suggested a controller that moved between left and right. This allows an easy metaphor between choosing one side or the other.
After discussing with Jamie, she advised us to take another route in this interaction. To simplify the system, instead of using eyewear, she suggested a controller that moved between left and right. This allows an easy metaphor between choosing one side or the other.
Thursday, 20 October 2011
on receiving midterm presentation critique
After our presentation, we realize that since the dancers joining us next semester will play a major role in developing this, the most effective use of our time is to perfect our technical systems and issues. The critique/feedback we received from our midterm presentations consisted of questions mostly regarding the audience interactivity. Hence, our next steps are to set the concept/narrative aside (this may change majorly come next semester) and spend our efforts refining the tech system as best as we can.
On that note, Nicolas delegated roles for each of us in terms of technical implementation and prototype developing.
Nicolas: Audio and controller data interpretation (Max/MSP, Audio Units, Logic, Pro)
Nadya: Lights (Max/MSP)
Amit: Midi controllers for audiences (Processing, Max/MSP) - developing a controller that outputs a midi/OSC signal with a slider. Basic chip with connections.
Francesca, Alannah, Kitty: Visual Backdrop (Isadora) - Isadora patch that receives a numeric signal with specific range. This will be used in the patch to 'distort' the image. Input signal from OSC to control distortions.
Onward!
On that note, Nicolas delegated roles for each of us in terms of technical implementation and prototype developing.
Nicolas: Audio and controller data interpretation (Max/MSP, Audio Units, Logic, Pro)
Nadya: Lights (Max/MSP)
Amit: Midi controllers for audiences (Processing, Max/MSP) - developing a controller that outputs a midi/OSC signal with a slider. Basic chip with connections.
Francesca, Alannah, Kitty: Visual Backdrop (Isadora) - Isadora patch that receives a numeric signal with specific range. This will be used in the patch to 'distort' the image. Input signal from OSC to control distortions.
Onward!
Tuesday, 18 October 2011
Monday, 17 October 2011
ἐντός
Our midterm presentation is coming up on Tuesday - we're well on our way in researching about all that we've talked about. The story/concept behind our project is still in its early stages... but generally, we have a clear idea of the direction we'll be going into. In other words, we've got foundation.
Since we have some roots planted (and since our presentation is in two days) we have started the process of designing a logo and deciding on a name for our project. Alannah and I (Kitty here) took this on as our little project. Because we covered so many ideas, it was not an easy task to create a graphic and a word that encompasses them all. We also wanted to keep it simple.
Finally, we decided on the Greek word, ἐντός, (pronounced en-tos) which means within. This is the perfect word to describe our project. As much as we've explored the different aspects of technology and its purposes, our ultimate focus is on the entertwining of one's self image or identity with our outward extensions. In other words, it's about a struggle/relationship that happens within.
On second note, we chose a Greek word because our performance will resemble a tragedy inspired by Greek literature.
Here are some iterations...
Since we have some roots planted (and since our presentation is in two days) we have started the process of designing a logo and deciding on a name for our project. Alannah and I (Kitty here) took this on as our little project. Because we covered so many ideas, it was not an easy task to create a graphic and a word that encompasses them all. We also wanted to keep it simple.
Finally, we decided on the Greek word, ἐντός, (pronounced en-tos) which means within. This is the perfect word to describe our project. As much as we've explored the different aspects of technology and its purposes, our ultimate focus is on the entertwining of one's self image or identity with our outward extensions. In other words, it's about a struggle/relationship that happens within.
On second note, we chose a Greek word because our performance will resemble a tragedy inspired by Greek literature.
Here are some iterations...
In these logos, we explored symbols of infinity, silence, pixels, brush strokes.. etc. As a team, we chose the last iteration.
It illustrates hand-drawn computer pixels to represent the relationship between human + technology.
Sunday, 16 October 2011
tech + concept sketches
Some storyboard sketches (not in order yet):
Saturday, 15 October 2011
storyboard (so far)
Lots of tweaking still to be done but here is the skeleton of our plot:
SCENE I
choreographed.
backdrop: visual representation of nature/untouched by technology
music: symphonic
light: spot on dancer
narrative: human agent dancer alone.
SCENE II
choreographed.
backdrop: visual representation of technology (affects) entering in
music: 80% symphonic, 20% electronic
light: spot on both
narrative: human agent interacting with tech agent as extension of self.
SCENE III
improvised based on audience input.
backdrop: visual representation of technology and human (affects)
music: symphonic + electronic
light: spot on both
narrative: human agent + tech agent interaction.
SCENE IV:
choreographed or improvised?
backdrop: visual representation of technology and human (affects)
music: symphonic + electronic
light: spot on both
narrative: climactic ending...
SCENE I
choreographed.
backdrop: visual representation of nature/untouched by technology
music: symphonic
light: spot on dancer
narrative: human agent dancer alone.
SCENE II
choreographed.
backdrop: visual representation of technology (affects) entering in
music: 80% symphonic, 20% electronic
light: spot on both
narrative: human agent interacting with tech agent as extension of self.
SCENE III
improvised based on audience input.
backdrop: visual representation of technology and human (affects)
music: symphonic + electronic
light: spot on both
narrative: human agent + tech agent interaction.
SCENE IV:
choreographed or improvised?
backdrop: visual representation of technology and human (affects)
music: symphonic + electronic
light: spot on both
narrative: climactic ending...
Friday, 14 October 2011
the story
After looking through each other's research notes, it wasn't easy to determine how we would then come up with the final concept. What we learned, though, is that we must trust the process of conceptualizing as it changes and evolves.. even if we feel like we don't know where we're going ...
---
We decided to start where we all agree upon - that is, we were all interested in creating a performance / installation piece.
After discussing the topics we explored, we discovered elements of a love/hate relationship, similar to that of a dating or marriage relationship between two human beings. In pursuit of illustrating this.. we envisioned a duet between two dancers.
Male - masculine, robust agent representing technology who is confined at first by the female - presentation of creativity and the "human" side...
The human agent uses technology agent, as humans use technology, as a tool, an extension of herself, to enable her to do actions she cannot perform on her own...
Even though the technology agent is able to perform supernaturally, it is the human who empowers him. She is ultimately the creativity, the intelligence, the mind, the source behind his actions...
The more she 'uses' him, the more she becomes attached to abilities that technology is able to give her ...
Eventually, via her invitations, he is slowly integrated into her identity, becoming fully present in her world ...
A synchronized duet begins between the two - a chaos, a mixture of the sides ...
Is there a point of reconciliation? .. this is determined by the audience.
---
We decided to start where we all agree upon - that is, we were all interested in creating a performance / installation piece.
After discussing the topics we explored, we discovered elements of a love/hate relationship, similar to that of a dating or marriage relationship between two human beings. In pursuit of illustrating this.. we envisioned a duet between two dancers.
Male - masculine, robust agent representing technology who is confined at first by the female - presentation of creativity and the "human" side...
The human agent uses technology agent, as humans use technology, as a tool, an extension of herself, to enable her to do actions she cannot perform on her own...
Even though the technology agent is able to perform supernaturally, it is the human who empowers him. She is ultimately the creativity, the intelligence, the mind, the source behind his actions...
The more she 'uses' him, the more she becomes attached to abilities that technology is able to give her ...
Eventually, via her invitations, he is slowly integrated into her identity, becoming fully present in her world ...
A synchronized duet begins between the two - a chaos, a mixture of the sides ...
Is there a point of reconciliation? .. this is determined by the audience.
Friday, 7 October 2011
focussing in + researching
After discussing the many related concepts, we decided to narrow down by everyone choosing a desired concept they'd like to look further into. Our goal is to come together during the next meeting to find a counterpoint concept, a word, an umbrella theme where all of these ideas can fit under.
Nadya: Splitting of Reality, and the point of reconciliation between them.
Nicolas: Silence + Infinity
Kitty: Addiction + Obsession
Alannah: Perception + Scopophilia
Francesca: Addiction + Infinity
Each of us conducted research individually on our chosen topics and posted the information onto our public database (sakai).
Next steps: Meet next week with everyone's research posted; finalize concept.
Nadya: Splitting of Reality, and the point of reconciliation between them.
Nicolas: Silence + Infinity
Kitty: Addiction + Obsession
Alannah: Perception + Scopophilia
Francesca: Addiction + Infinity
Each of us conducted research individually on our chosen topics and posted the information onto our public database (sakai).
Next steps: Meet next week with everyone's research posted; finalize concept.
Monday, 3 October 2011
reel of thoughts
During our initial meetings, we explored different topics of interests and questions. One often lead to another, thus creating a rich cloud of potential concepts ...
we were interested in exploring the question, "what is the relationship between self & technology?"
... technology is meant to be a tool, an extension of our abilities (as a telescope is an extension of our eyes, earphones an extension of our ears) ...
... technology serves us, yet there is an addictive quality - so does it serve us, or do we serve it?...
... we are able to become, to take on a different identity via technology (facebook/games) ...
... we start to develop several identities - identity in reality, identity in the virtual world ...
... a way of escape? suppression of fear, avoidance of confrontation, running from reality ...
... an escape from anxiety, perhaps - to create an identity that is under one's control ...
... technology allows one to be whoever they want to be (superhero, superstar, supermodel)...
... a disconnect from reality ...
... an inner struggle between presence in the real world and the virtual world ...
... perhaps a search of true identity between the two ...
... is it possible to be fully present in both identities, in both worlds? ...
... technology is digital, numerical, finite - reality is analogical, infinite ...
... infinity -- silence ...
... http://suicidemachine.org/ a way of completely removing one's virtual identity/presence ...
... technophilia/technophobia ...
... in the end, it is about an inner struggle ...
... a tension within ...
... (not about me vs. technology) but a search, a battle of identities within the self ...
... is there a point of reconciliation? ...
we were interested in exploring the question, "what is the relationship between self & technology?"
... technology is meant to be a tool, an extension of our abilities (as a telescope is an extension of our eyes, earphones an extension of our ears) ...
... technology serves us, yet there is an addictive quality - so does it serve us, or do we serve it?...
... we are able to become, to take on a different identity via technology (facebook/games) ...
... we start to develop several identities - identity in reality, identity in the virtual world ...
... a way of escape? suppression of fear, avoidance of confrontation, running from reality ...
... an escape from anxiety, perhaps - to create an identity that is under one's control ...
... technology allows one to be whoever they want to be (superhero, superstar, supermodel)...
... a disconnect from reality ...
... an inner struggle between presence in the real world and the virtual world ...
... perhaps a search of true identity between the two ...
... is it possible to be fully present in both identities, in both worlds? ...
... technology is digital, numerical, finite - reality is analogical, infinite ...
... infinity -- silence ...
... http://suicidemachine.org/ a way of completely removing one's virtual identity/presence ...
... technophilia/technophobia ...
... in the end, it is about an inner struggle ...
... a tension within ...
... (not about me vs. technology) but a search, a battle of identities within the self ...
... is there a point of reconciliation? ...
Friday, 30 September 2011
teams + roles
Before ideating, we begun by sharing our interests and abilities so that we'd know our advantages and limitations. We also determined team management roles this week!
The first circle : skillset we'd like to explore/learn/develop during the course of this project
The second : skillset already in our toolbelts
The first circle : skillset we'd like to explore/learn/develop during the course of this project
The second : skillset already in our toolbelts
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